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/ PC/CD Gamer UK 125 / CD Gamer Issue 125 (August 2003) (Disc 1).ISO / Games / Unreal 2 / unreal2demo 2.exe / Disk1 / data1.cab / App_Executables / UIScripts / TutorialHUD.ui < prev    next >
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Text File  |  2003-03-13  |  4.5 KB  |  214 lines

  1.  
  2. [WeaponTrays]
  3. Class=TileContainer
  4. Vertical=true
  5. FixedSpacing=30
  6. Component=WeaponTray:1
  7. Component=FixedSizeContainer
  8. Component=FixedSizeContainer
  9. Component=FixedSizeContainer
  10. Component=FixedSizeContainer
  11. Align=HardRight,HardCenter
  12. Location=0,-78
  13.  
  14. [WeaponTray]
  15. Class=MultiStateComponent
  16. State=NULL
  17. State=WeaponTrayC
  18. Transition=Tutorial_ShowWeaponTray,1,1,0,NULL
  19. Transition=Tutorial_HideWeaponTray,1,0,0.25,WeaponTrayC
  20. TriggerEvent=0,0.0,Event,WeaponPanelInitiate.PlaySound
  21. TweenLocation=false
  22. TweenLinear=true
  23. TweenAlpha=true
  24.  
  25. [WeaponTrayC]
  26. Class=FixedSizeContainer
  27. Component=WeaponDispatch
  28. Component=WeaponBackground
  29. Component=WeaponSlotNum
  30. Component=WeaponSlots
  31. Component=WeaponZag
  32. Component=WeaponZagGlow
  33.  
  34. [WeaponDispatch]
  35. Class=MultiStateComponent
  36. State=NULL
  37. Transition=Tutorial_ShowWeaponTray,0,0,1,NULL
  38. TriggerEvent=0,0.0,Event,WeaponDispatch.Reset
  39. TriggerEvent=0,0.3,Event,WeaponDispatch.FlashZig
  40. TriggerEvent=0,0.4,Event,WeaponDispatch.ShowWeapon_1
  41. TriggerEvent=0,0.5,Event,WeaponDispatch.ShowWeapon_2
  42. TriggerEvent=0,0.6,Event,WeaponDispatch.ShowWeapon_3
  43. TweenLocation=false
  44. Register=WeaponDispatch
  45.  
  46. [WeaponBackground]
  47. Class=FixedSizeContainer
  48. Component=WeaponBackgroundA
  49. Align=Right,None
  50. WidthAccess=exp(Parent.WeaponSlots.Width+60)
  51. Height=27
  52. DrawOrder=1
  53.  
  54. [WeaponBackgroundA]
  55. Class=MultiStateComponent
  56. State=WeaponBackgroundF:1/0
  57. State=WeaponBackgroundF:0/1
  58. Transition=Tutorial_ShowWeaponTray,0,1,0.25,WeaponBackgroundF_tween:0/0
  59. TweenLocation=false
  60. TweenLinear=true
  61.  
  62. [WeaponBackgroundF]
  63. Class=Frame
  64. Component=WeaponScreen
  65. Component=ImageComponent
  66.     Image=BackgroundBlock
  67.     WidthAccess=exp(Parent.Parent.Parent.Width)
  68.     Height=27
  69. Component=ImageComponent
  70.     Image=ThinTopLine
  71.     WidthAccess=exp(Parent.Parent.Parent.Width)
  72.     Height=1
  73.     Location=0,2
  74. FrameXPctAccessor=exp(%0%)
  75. FrameYPct=0
  76. FrameWidthPctAccessor=exp(%1%)
  77. FrameHeightPct=1
  78.  
  79. [WeaponBackgroundF_tween]
  80. Class=Frame
  81. Component=WeaponScreen
  82. Component=ImageComponent
  83.     Image=BackgroundBlock
  84.     WidthAccess=exp(Parent.Parent.Parent.Width)
  85.     Height=27
  86. Component=ImageComponent
  87.     Image=ThinTopLine
  88.     WidthAccess=exp(Parent.Parent.Parent.Width)
  89.     Height=1
  90.     Location=0,2
  91.  
  92. [WeaponScreen]
  93. Class=TileContainer
  94. Horizontal=true
  95. Component=ImageComponent
  96.     Image=ScreenTile
  97.     WidthAccess=exp(Parent.Parent.Parent.Parent.Width-88)
  98.     Height=22
  99. Component=ImageComponent
  100.     Image=ScreenFront
  101. Location=0,2
  102. Alpha=128
  103. DrawOrder=1
  104.  
  105. [WeaponSlotNum]
  106. Class=MultiStateComponent
  107. State=NULL
  108. State=WeaponSlotNumL
  109. Transition=Tutorial_ShowWeaponTray,0,1,1.0,WeaponSlotNumL
  110. TweenLocation=false
  111. TweenAlpha=true
  112. Align=Right,None
  113. Location=-3,1
  114. DrawOrder=1
  115.  
  116. [WeaponSlotNumL]
  117. Class=Label
  118. Font=HUD_Fonts.Micro12
  119. Text=%0%
  120.  
  121. [WeaponZag]
  122. Class=MultiStateComponent
  123. State=NULL
  124. State=WeaponZagI
  125. Transition=WeaponDispatch.FlashZig,1,1,0,NULL
  126. Transition=WeaponDispatch.Reset,0,0,0,NULL
  127. TweenLocation=false
  128. Align=Right,None
  129. Location=-7,9
  130. DrawOrder=1
  131.  
  132. [WeaponZagI]
  133. Class=ImageComponent
  134. Image=ZigZag
  135.  
  136. [WeaponZagGlow]
  137. Class=MultiStateComponent
  138. State=NULL
  139. State=WeaponZagGlowI
  140. Transition=WeaponDispatch.FlashZig,1,0,1.0,WeaponZagGlowI
  141. Transition=WeaponDispatch.Reset,0,0,0.0,NULL
  142. TweenLocation=false
  143. TweenAlpha=true
  144. Align=Right,None
  145. Location=-7,7
  146. DrawOrder=1
  147.  
  148. [WeaponZagGlowI]
  149. Class=ImageComponent
  150. Image=ZigZagGlow
  151.  
  152. [WeaponSlots]
  153. Class=TileContainer
  154. Horizontal=true
  155. Component=WeaponIndicator:3/005
  156. Component=WeaponIndicator:2/037
  157. Component=WeaponIndicator:1/008
  158. Align=Right,None
  159. Location=-62,2
  160. DrawOrder=1
  161.  
  162. [WeaponIndicator]
  163. Class=MultiStateComponent
  164. State=WeaponIndicatorC
  165. TweenLocation=false
  166.  
  167. [WeaponIndicatorC]
  168. Class=FixedSizeContainer
  169. Component=WeaponTrayImage
  170. Component=WeaponHilite
  171. Component=MultiImageComponent
  172.     Index=%0%
  173.     AutoResize=true
  174.     Images=WI_Default
  175.     Images=WI_DP
  176.     Images=WI_AR
  177.     Images=WI_GL
  178.     Location=23,0
  179. Component=LabelShadow
  180.     Font=HUD_Fonts.Micro10
  181.     Text=%1%
  182.     Location=10,11
  183. Size=64,22
  184. DrawOrder=1
  185.  
  186. [WeaponTrayImage]
  187. Class=MultiStateComponent
  188. State=NULL
  189. State=WeaponTrayImageC
  190. Transition=WeaponDispatch.ShowWeapon_%0%,0,1,0.2,WeaponTrayImageC
  191. Transition=WeaponDispatch.Reset,0,0,0.0,NULL
  192. TriggerEvent=0,0.0,Event,WeaponPanelCascade.PlaySound
  193. TweenLocation=false
  194. TweenAlpha=true
  195.  
  196. [WeaponTrayImageC]
  197. Class=ImageComponent
  198. Image=WeaponTray
  199. Alpha=128
  200.  
  201. [WeaponHilite]
  202. Class=MultiStateComponent
  203. State=NULL
  204. State=WeaponHiliteImage
  205. Transition=Tutorial_HiliteWeapon%0%,1,1,0,NULL
  206. Transition=Tutorial_UnHiliteWeapon%0%,0,0,0,NULL
  207. TweenLocation=false
  208. DrawOrder=1
  209.  
  210. [WeaponHiliteImage]
  211. Class=ImageComponent
  212. Image=WeaponHilite
  213.  
  214.